BAT

Build-a-Tree

Build-a-Tree (BAT) is a multi-level puzzle game designed to help people learn about evolution and to develop phylogenetic tree-thinking skills.

  • Through game play people can learn about relationships between different groups of organisms as well as the traits that help define those relationships.
  • At the end of each level, people can compare their tree to the scientist tree, reinforcing the idea that the left to right ordering of tips is not important as long as the branching structure remains the same.

Videos

PUBLICATIONS

2015

(Best Paper Award) Fluid Grouping: Quantifying Group Engagement  around Interactive Tabletop Exhibits in the Wild Block, Florian; Hammerman, James; Horn, Michael; Spiegel, Amy; Christiansen, Jonathan; Phillips, Brenda; Diamond, Judy; Evans, Margaret; Shen, Chia (2015): (Best Paper Award) Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild. In Proceedings of the 2015 ACM annual conference on Human Factors in Computing Systems (CHI'15), Page(s): 10 pages, New York, NY, USA, ACM, 2015. (Type: Inproceeding | BibTeX | Links:

2014

Build-a-Tree: Parent-child gaming to learn about evolution in museum settings Villanosa, Krystal; Block, Florian; Horn, Michael; Shen, Chia (2014): Build-a-Tree: Parent-child gaming to learn about evolution in museum settings. Games, Learning, and Society (GLS'14), Page(s): 7 pages, 2014. (Type: Inproceeding | BibTeX | Links:
Villanosa, Krystal; Block, Florian; Hosford, Audrey; Horn, Michael; Shen, Chia (2014): Game Arcade: Build-a-Tree. Games, Learning, and Society Demo Track (GLS'14), 2014. (Type: Conference | BibTeX | Links:

2012

Of BATs and APEs: an interactive tabletop game for natural history museums Horn, Michael; Leong, Zeina Atrash; Block, Florian; Diamond, Judy; Evans, Margaret; Phillips, Brenda; Chia Shen, (2012): Of BATs and APEs: an interactive tabletop game for natural history museums. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI'12), Page(s): 2059--2068, New York, NY, USA, ACM, 2012, ISSN: 978-1-4503-1015-4. (Type: Inproceeding | Abstract | BibTeX | Links:

 

News & Press
  • Best of CHI 2015 Best Paper Award: Proposed a novel Group Identification Algorithm in a dynamic visitor flow and engagement metrics for statistical analysis in interactive informal learning environments. Demonstrated effects of two typical study methodologies (pdf).
  • Coming soon! We are working on a digital Evolution Lab with the WGBH/NOVA Labs team.
  • PBS NOVA Engaging Science blog
  • Live Showcase of BATand paper presentation at Games, Learning and Society 2014 (watch video...)
  • Seeing Science: Biomedical Computation Review writes about the DeepTree. (read more...)
  • Harvard Gazette:: The watchword is innovation (read more...)
  • SEAS News Release: Museum exhibit developed at SEAS puts evolution at visitors’ fingertips (read more...)

older...