Build-a-Tree (BAT) is a multi-level puzzle game designed to help people learn about evolution and to develop phylogenetic tree-thinking skills.
- Through game play people can learn about relationships between different groups of organisms as well as the traits that help define those relationships.
- At the end of each level, people can compare their tree to the scientist tree, reinforcing the idea that the left to right ordering of tips is not important as long as the branching structure remains the same.
|(2015): (Best Paper Award) Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild. In Proceedings of the 2015 ACM annual conference on Human Factors in Computing Systems (CHI'15), Page(s): 10 pages, New York, NY, USA, ACM, 2015.|
|(2014): Build-a-Tree: Parent-child gaming to learn about evolution in museum settings. Games, Learning, and Society (GLS'14), Page(s): 7 pages, 2014.|
|(2014): Game Arcade: Build-a-Tree. Games, Learning, and Society Demo Track (GLS'14), 2014.|
|(2012): Of BATs and APEs: an interactive tabletop game for natural history museums. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems (CHI'12), Page(s): 2059--2068, New York, NY, USA, ACM, 2012, ISSN: 978-1-4503-1015-4.|